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Farming Stats

Every villager has 4 Farming stats (range -100 to +100) that influence farming behavior.

Server owners control how strong these stats are via config/villageroverhaul-server.toml.


Motivation

Affects how long the villager will work during the day while in Manual Farming mode.

  • Higher motivation = longer work window.
  • Lower motivation = shorter work window.

Default server clamps: -20% .. +20% (at -100 and +100 stat points).


Efficiency

Efficiency affects seed/bonemeal consumption:

  • Positive efficiency = chance to not consume a seed/bonemeal.
  • Negative efficiency = chance to consume an extra seed/bonemeal.

Default clamps: -20% .. +20%.

Warning

Avoid configuring very high positive efficiency.

A true 100% “save chance” can make seeds effectively infinite. Villager Overhaul hard-caps the save chance to 95% as a safety measure.


Plant Whisperer

Every X seconds (server config), the villager may “free-bonemeal” a nearby crop during manual farming.

  • Default interval: 60 seconds.
  • Default base chance: 50% at 0 stat points.

The Plant Whisperer stat modifies that chance.


Ranger

Ranger affects the villager’s maximum allowed farming range around its workstation.

  • Default base range: 10 blocks.
  • Default clamps: -20% .. +20%.

Players can still choose a smaller range in the Manual Farming settings, but can’t exceed the max.


Technical details
  • All stats are stored per villager and survive world restarts.
  • Server config defines “min/max percent” at -100/+100 and the mod interpolates linearly between them.