Loadouts & Equipment¶
The Guard module uses real equipment (armor/hands), but exposes it to players through safe loadout slots.
Armor¶
Armor is normal Minecraft armor:
- Helmet / Chestplate / Leggings / Boots
Combat loadout (main hand / offhand)¶
In the Villager Inventory screen you'll see two special slots:
- Combat Main Hand
- Combat Offhand
These slots are not the villager's real hand slots.
Instead:
- The mod stores your chosen items as a loadout.
- When the villager is actively fighting (or patrolling), the loadout is equipped into the villager's real hands.
- When combat ends, the villager's previous hand items are restored.
This design avoids common issues:
- The player doesn't need to manage the villager's real hands directly.
- The server stays authoritative and swapping is safe.
When loadouts are equipped¶
The mod equips the combat loadout automatically when needed, including:
- Combat modes: Flee / Defend / Aggressive
- Movement: Patrol
(Other modules may also temporarily equip loadout items when they need a real tool in-hand.)
Shield blocking¶
If you want villagers to block:
- Put a shield (or any item with "block" use animation) in Combat Offhand.
During combat, the AI will try to block between swings.
Info
Villager shield blocking is implemented server-side (vanilla doesn't properly evaluate villager shield blocks in many situations). When blocking, damage is canceled, knockback is suppressed, shield durability is reduced, and a block sound is played.
Advanced: what counts as a block?
- Blocking is offhand-based (the AI uses offhand shields).
- Attacks are only blocked if they come from roughly in front of the villager (a wide front cone).
Eating (auto-heal)¶
Villagers can eat food from their inventory to heal.
- Food is temporarily moved into the villager's real main hand while eating.
- After eating finishes, the previous main hand item is restored.
See: Combat AI Behavior.
Visuals (hands, holsters, animations)¶
The client renders villagers with more "player-like" equipment visuals:
- Held items in hands when equipped.
- Holstered loadout items when not currently equipped.
- Arm swing and eat poses for better readability in combat.