Menu Editor
Menu Editor
The Menu Editor lets you create, organize, and modify your radial menus.
Access it from the Main Menu or bind the Open Editor key in Controls.
Layout Overview
The editor consists of:
- Left Panel: action list (root or current category)
- Right Panel: item properties
- Top Buttons: Add, Remove, Import, Export
- Bottom Bar: navigation breadcrumbs
Adding New Items
Click Add and choose one of the following:
1. Key Action
Triggers a key mapping (e.g., “Jump,” “Inventory,” or a mod key).
- Target Key: choose from all registered key mappings.
- Delivery Mode: how the key is simulated (see below).
2. Command Action
Executes one or more commands.
- Command Lines: each line is a command (e.g.,
/home). - Delay: optional delay (ticks) between commands.
3. Bundle
Creates a nested category that can hold other actions.
Delivery Modes
| Mode | Description |
|---|---|
| AUTO | Automatically picks the most reliable input method. |
| INPUT | Direct input simulation (for keybinds). |
| TICK | Runs the action during the next game tick (for commands). |
Notes and Icons
- Note: Optional tooltip text. Appears in-game when hovering.
- Icon: Choose from Minecraft item textures or custom identifiers.
Drag & Drop
- Drag items to reorder them.
- Drop onto a bundle to move the item inside.
- Drag to the breadcrumb bar to move back to a parent category.
Import / Export
Use the Import/Export buttons to share or back up your entire menu layout.
- Exports produce a JSON or text representation of your menu.
- Imports replace the current menu layout with the new one.