Menu Editor

The Menu Editor lets you create, organize, and modify your radial menus.

Access it from the Main Menu or bind the Open Editor key in Controls.


Layout Overview

The editor consists of:

  • Left Panel: action list (root or current category)
  • Right Panel: item properties
  • Top Buttons: Add, Remove, Import, Export
  • Bottom Bar: navigation breadcrumbs

Adding New Items

Click Add and choose one of the following:

1. Key Action

Triggers a key mapping (e.g., “Jump,” “Inventory,” or a mod key).

  • Target Key: choose from all registered key mappings.
  • Delivery Mode: how the key is simulated (see below).

2. Command Action

Executes one or more commands.

  • Command Lines: each line is a command (e.g., /home).
  • Delay: optional delay (ticks) between commands.

3. Bundle

Creates a nested category that can hold other actions.


Delivery Modes

Mode Description
AUTO Automatically picks the most reliable input method.
INPUT Direct input simulation (for keybinds).
TICK Runs the action during the next game tick (for commands).

Notes and Icons

  • Note: Optional tooltip text. Appears in-game when hovering.
  • Icon: Choose from Minecraft item textures or custom identifiers.

Drag & Drop

  • Drag items to reorder them.
  • Drop onto a bundle to move the item inside.
  • Drag to the breadcrumb bar to move back to a parent category.

Import / Export

Use the Import/Export buttons to share or back up your entire menu layout.

  • Exports produce a JSON or text representation of your menu.
  • Imports replace the current menu layout with the new one.